

Originally posted by SunDrippedDevil:Think of it like a never-ending bus route going all around the world.Īlong the way, you have to face attrition (increasing stress and decreasing provisions) tl dr find boss, beat boss, leave dungeon for current rewards or continue deeper for more rewards.Īlong the way, you have to face attrition (increasing stress and decreasing provisions) That analogy.perfect in it's simplicity, posts like this makes me wish for an upvote system.but then I remember the forum as a whole.IPad, PC/Mac/Linux, Switch, PS4/Vita, Xbox One With each boss fight cleared and the rewards go up substantially for the next set of waves and subsequent boss fight.Īlong the way, you have to face attrition (increasing stress and decreasing provisions)

Survive and fight through enough waves to fill the progress bar, and make progress to each boss fight. The further that the passengers go on each individual trip, the more of the world they get to see at once (various monsters and bosses from other dungeons) and the more rewarding the trip is for them to continue along without stopping (more rewards). After going down the route long enough, the passengers hit a border checkpoint and an border officer (boss) will check their travel document (fight).Īfter a border checkpoint (boss), the bus comes to a stop to allow passengers to stretch their legs (heal/recover) or get off if they're tired of the ride, or no longer fit to travel for the time being. You can see the bus traveling along the route (progress bars).

Think of it like a never-ending bus route going all around the world.
